00:00I can't really speak for the other companies and maybe what they're thinking, but, you know, from a Sega perspective,
00:05we do realize that making our big titles, it takes a lot of time, a lot of money.
00:12It's a huge investment of, you know, the staff and the resources that we have.
00:16And then once you've invested all that time and energy in something, you really need to sell a lot of
00:20units in order to survive in the industry.
00:23And that's kind of one of the good things about working with indie developers is they'll have an idea and
00:29they'll very quickly kind of create that idea, that game experience, and then they'll continue moving forward and making more
00:37stuff.
00:37And that's one thing that us, like larger companies, really, you know, can learn from the indie development scene is
00:43just how quickly they can take an idea, capture that and put that into a game experience.
00:48And it's really stimulating working with those indie developers because you get to feel that smaller team energy and that
00:55quickness of working to get an idea into an experience.